Ryan kingslien started visualarium and has a new creature workshop.
I Modeld along with one of the free 3 hour webinars.
Found out some new approaches to concept character sculpting.
It was a pretty good seminar, and even got this character concept design done pretty quick.
It is finally finished, after some tinkering around with shaders im finally happy enough with it to call it done.
Still have some problems with the fur in animation. The well known issues of flickering and such maya horror.
Hope i get some time to fix it, for now it’s rendering on my machine at 2k+ res and high samples to get most of it out.
At the moment to busy with the next project, and hope that wll fix most of it. Render takes forever, but lowly but surely my quadcore will deliver!
All shader for the character are miss fast skin in combination with a mia material for spec and reflection. Base model consists of 3 tiles of 6 k textures.
Scene lighted with area lights , and low samples, everything raytraced.