After a lot of hard work from Jasper (http://brekel.com/) all the captured facial animation was piped through the bone setup to the character.
This was a test to see how it would work, the software is still in development, so for now no extra deformation attributes such as corrective blendshapes or collision shapes where just.
Just bones moving and skinning tweaks. Turned outpretty nice for the amount of time that was spend.
Next up more production ready tests and alterations. But for now this looks pretty good.
Did the model about a year ago, as a speed sculpt,it is really great to now see it come to life.